Your point of view becomes detached from your body. As you begin to wonder if this is what the afterlife feels like, you realize you have no control over your movement. In the blink of an eye, you are wrenched to a position above Elrond's smoldering corpse. The scent of burnt carrion and hair nauseates you, but your gag reflex produces no vomit. After a moment of hesitation, you are pulled to Pelgoar's fallen body. One of the stout skeletons has set down its polearm and is hunched over the body, pulling flesh from the dwarf's stomach, placing it in its mouth and chewing. The act of 'swallowing' only serves to coat the skeleton's pelvis and the ground beneath it in a bloody mess. Your vision turns to Saka, and above him, the other skeleton leans over, digs its claws deep into his throat, and pulls out an enormous chunk, spraying blood from the open jugular and causing a barely audible puff of wind as the airway to his lungs is torn open. Finally, you hover over to the remains of Zah, though most of his torso has been reduced to sinew, stretched out over the length of a dropped ranseur.
After viewing the corpses, you feel reality as you know it pull away from you. It stretches away, just as your body felt like it had in the well, but the mausoleum simply blinks out of existence, and nothing but blackness comes to replace it. After some time (you cannot tell by any means how long) you begin to wonder if the legends of heaven and hell are false. Surely there should have been something more than a bleak reviewing of the bodies.
Then, a thick mist begins to reveal itself in a dim light. It is a thick, gray fog, with thin wisps of blue, and the light continues to get brighter, until it becomes just enough to see without straining your eyes. Out of the mist, floats a tall figure, robed in yellow. It wears a tall hat, just slightly darker than its gray flesh. Its eyes glow softly red, but the creature does not appear to be any kind of fiend that you are familiar with. After a few moments of scouring your memory, you realize that you have seen these creatures before, repairing a damaged building in Sigil. It hovers toward you silently, stopping a few feet away. You still seem to be missing your body, and are thus unable to react to its presence, but the way the creature stares past you, you wonder if it has noticed you at all. Again, time passes. The only motion is the swirling of the mist and the rise and fall of this robed figure's chest.
Rather suddenly, runes and figures begin materializing around the figure's head. This continues for some time, but all you can deduce is that this is how the silent figure communicates. The symbols are of no language you understand, and none of them remain long enough before fading for you to study them. This continues, and slowly you begin to notice a sound. It is not coming from the person before you, but rather it is intertwined with your own thoughts.
The voice is feminine, but carries an air of confidence that you have never heard before. No master, teacher, veteran, or superior you have encountered has ever spoken with such authority of tone. Her voice is quiet at first, but grows in volume as she speaks, "You have set down a path and will move inexorably forward along it. Let not this be the end of that path. Outside forces seek to disrupt MY realm. You will stop them." Her final words are spoken with thunderous force that would have shaken you to the bone, if you were not disembodied at present, "I have decreed it."
With those words, darkness suddenly obscures your vision again, and this semi-reality slips away. Again, you awaken to the sound of Einrik's boot against the cellar door.
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